RHINO network camera Manuel d'utilisateur Page 19

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Rendering‘Region&‘Blowup’scenes:
•Scenemodication–Settingtherenderarea&limitationsthereof
•RetrievingthetempMXSsceneleandloadingitonthenetwork
Preparing a scene for a Multilight animation (Exercise G):
Exercise G –Modelsetupandrender,withMultilightinmind.
Gettingstarted:
•Creatingandmodifyinggeometryformultipleemitters
•Creatingandassigningmultipleemittermaterials
•Preparingtorender
UsingMultilightinMXCL:
•Realtimemanipulationofemittersduringrender
•Post-processingacompletedrenderusingMutilight
•Createkeyframesandexportanimagesequenceasananimation
Preparing a scene in Rhino 3D to render using MXCL (Exercise H):
Exercise H–BypassingMXSTusingtheMaxwellRenderplugin
Gettingstarted:
•AssigningMaxwellastherenderenginetobeused
•MaxwellStudioinsideRhino–ApplyMXSTknowledgetotheplugin
•Usingthepluginsettingspanel&rollouts
UsingMaxwellmaterials:
•MaxwellmaterialsinRhino–Importing,editing&assigningMXMs
•Usingthe‘RealscalefunctioninRhino–settingUVprojectors
Usingtheenvironmenteditor:
•Displayingtheenvironmentintheviewport&realtimemodications
•Modifying image based lighting orientation in the viewport
Usingtheconsolewindow:
•Fixingreportederrors–NoUVprojectors,badmeshobjects,nofaces
•Selectionmethods
Modelrenement:
•UsingRe-mesh–Methodswhenthepluginauto-conversionfails
•Selectingandremovalofnon-planarmodeldata–Convertingedges
Rendering:
•DirectrenderingusingMXCLfromRhinousingtemples
•IndirectrenderingusingMXCLbycreatingMXSlesinRhino
•Animationsettingsandrendering
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