RHINO network camera Manuel d'utilisateur

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Résumé du contenu

Page 1 - Maxwell for

Maxwell for Rhino Plugin Manual plugin version 2.6.0

Page 2 - Maxwell for Rhino

10 Here is how the scene renders (after disabling motion blur for the background cube) using the Image Based Environment: It was also necessary t

Page 3 - Table of Contents

100 Hide Objects to Camera flag: Maxwell_HideSelectedObjectsToCamera : Sets the Maxwell 'Hide to Camera' flag for any currently-selected

Page 4

101 Exposure values (ISO 100 speed) for various lighting conditions Lighting Condition EV100 Daylight Light sand or snow in full or slightly hazy

Page 5

11 Now, right-click the texture button (the button with the gray/black checker pattern) for the Reflectance 0 channel and in the texture editor pane

Page 6

12 Next, left-click the Bump texture button (left-click it because the texture editor is already open), choose a map, and then set the Bump value t

Page 7

13 Maxwell for Rhino :: Frequently Asked Questions Question: Why does the plugin tell me it can’t find a necessary directory? On Windows, the Maxw

Page 8

14 Question: Why aren't my Emitters working? Maxwell Emitters behave according to real-world parameters. Therefore, it is necessary to: 

Page 9

15 Question: What are Channels, and how do I use them in Rhino? Using the new texture-mapping tool in Rhino 4, an object may be given

Page 10

16 Additionally, since there is never an explicit Rhino mapping on Channel 0, the plugin uses this Channel to implement the Real Scale feature.

Page 11

17 Question: The plugin does not seem to be working. What is wrong? The Maxwell for Rhino plugin requires Rhinoceros 4.0 SR5, and Maxwell Render

Page 12

18 Maxwell for Rhino :: Main Menu Plugin Windows The visibility of the various plugin windows may be toggled using these menu items. Render

Page 13

19 Animation Control This menu item provides access to commands used to begin, end, and cancel animations, as well as for setting Motion Blur

Page 14

2 Maxwell for Rhino The Maxwell for Rhino plugin has been designed to make using Maxwell with Rhino as seamless and efficient a process as possible

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20 Maxwell for Rhino :: Toolbars The plugin's toolbars may be shown using main menu > Maxwell > Plugin Windows > Show

Page 16

21 Each button opens its related page in the Scene Manager. Camera  Camera LCD Readout: (LMB) toggle the Camera LCD readout  Camera H

Page 17

22 (RMB) browse for an MXI/HDR map to be applied to the Refraction channel  None: (LMB) disables Image Based Environment display  Viewpor

Page 18

23  Render Blow-up: (LMB) select a region to render in Blow-up mode, export the scene to an .mxs, and begin rendering in maxwell.exe (RMB) sel

Page 19 - Animation Control

24 Maxwell for Rhino :: UI Controls The plugin uses several custom UI controls which are designed to provide for convenient usage. Material Layers

Page 20

25 Numeric Textbox The Numeric textbox allows a few different ways to adjust its value. Besides standard keyboard input, it is also possible to

Page 21 - Environments

26 Maxwell for Rhino :: Scene Manager The process of exporting and rendering of MXS files with the Maxwell for Rhino plugin is managed using the Sc

Page 22 - Rendering

27 Scene Manager Tabs & Toolbar The toolbar located below the Scene Manager’s tabs strip is context-sensitive; it holds slightly-different cont

Page 23 - Animation

28 The Options page, which does not have a Presets drop-down, adds two buttons to the toolbar which are used to import/export files used to defin

Page 24

29 Other General Scene Manager Info The Scene Manager can be used as either a standalone window, or as a Rhino dockbar; this is con

Page 25 - Color Picker

3 Table of Contents topic page What do I need to know to use the plugin? ...4 Plugin Quick-Start.

Page 26

30 Scene Manager :: Materials The Materials tab simply holds a list of all of the materials contained in the current scene. These materials are a

Page 27

31 MXM Gallery Browser In Maxwell 2.0, the Maxwell MXED material browser includes a new ‘MXM Gallery Search’ dialog. Choosing ‘MXM Gall

Page 28

32 Scene Manager :: Camera The Camera page contains parameters which are used to control those parts of the Maxwell camera which are not inferred

Page 29

33 EV is not actually a parameter found on Maxwell cameras – it is a theoretical value which is continuously figured by the plugin itself. The ‘Lo

Page 30 - Scene Manager :: Materials

34 Shift (w/h) Specified in percentage, these inputs shift the film up/down and side-to-side in relation to the lens. This can be useful for sett

Page 31 - MXM Gallery Browser

35 Lock Film Ratio When this is checked, then the plugin will maintain the current width-to-height ratio of the film when either one is adjusted.

Page 32 - Scene Manager :: Camera

36 Scene Manager :: Location & Time The Location & Time page controls the where and the when of the scene; this affects the Physical Sky

Page 33

37 SunView Control The SunView globe provides an easy and intuitive way of setting the current date and time of day. Conceptually, it shows you

Page 34 - Shift (w/h)

38 Scene Manager :: Environment The Environment tab controls the environment which will be used in the exported MXS, and contains all of the para

Page 35 - Z-Clip Planes

39 Physical Sky Parameters When Physical Sky is chosen as the Environment Type, the scene will be lit by an all-encompassing dome of light gene

Page 36 - Date & Time Control

4 What do I need to know to use the plugin? The Maxwell for Rhino plugin has been designed to work in as simple a manner as possible. Wherever appr

Page 37 - SunView Control

40 Raising the turbidity coefficient in sunset situations will darken the sky. Remember that you can also alter the EV of the camera in the

Page 38 - Scene Manager :: Environment

41 Image Based Parameters The Image Based Environment Type allows you to light the scene using HDR images. There are four Image Based Channels

Page 39 - Physical Sky Parameters

42 Besides these per-channel parameters there are also three other main parameters available in the Image Based Environment Type: Use Interpolati

Page 40

43 Scene Manager :: Output The Output tab contains several groups which control how MXS files are written and exported

Page 41 - Image Based Parameters

44 Output (main group) This group contains parameters which control where the files created by the plugin and Maxwell will be written. Name Thi

Page 42 - Disabled Channels Use

45 Auto File-naming This group contains parameters which determine whether or not the plugin will automatically name output files, and how that

Page 43 - Scene Manager :: Output

46 Command line The plugin (like all Maxwell plugins) does not directly contain any rendering functionality. Rather, it is an MXS file exporter. To

Page 44 - Append Camera Name

47 Protect MXS Enabling this option will set a flag in the exported MXS file which will prevent the geometry it contains from being exported again

Page 45

48 Scattering This parameter simulates light-scattering caused by the camera’s lens. Since this scattering is figured by maxwell.exe at each imag

Page 46

49 Render Layers Though Maxwell naturally calculates all possible light interactions in a scene, it is possible to inhibit certain types of calcu

Page 47

5 Maxwell for Rhino :: Plugin Quick-Start It is possible to use the plugin without assigning explicit Maxwell materials; the plugin will automatic

Page 48

50 Scene Manager :: Options User Interface:  Show Tab Text: shows or hides text on the Scene Manager tabs  Dockable (window): sets whether

Page 49 - Render Layers

51 Material Defaults:  MXM Linking: sets whether or not newly-created materials will have linking enabled or not  Preview scene: sets which

Page 50 - Scene Manager :: Options

52 Maxwell for Rhino :: Materials To create a new Maxwell material:  in the Material Editor’s Options menu, choose New material, New Emitter, or

Page 51 - Search Paths:

53 In order for a material to use Linked mode, it is necessary that its source MXM path points to a valid MXM file. When this is true, and the MXM i

Page 52

54 The other plugin options which are concerned with MXM Linking are:  Options > material Defaults > MXM Mode  Options > Behavior >

Page 53 - How does MXM Linking work?

55 Maxwell for Rhino :: Material Editor To open the plugin’s integrated Maxwell Material Editor, either click Rhino main menu > Maxwell > Plu

Page 54

56 Import MXM This prompts you to select an MXM file from your disk. If you do, a new material is created in the scene, and the state of the chosen

Page 55 - New Material / New Emitter

57 This simply shows the name of the current material. When the material’s preview is being refreshed, it shows the current sampling level of t

Page 56

58 Material Page The parameters in this page apply to the material as a whole. Each material saves its own preview options, so that different MXS

Page 57

59 BSDF Page The operation of this page is similar to that of the BSDF page in MXED. When certain parameters in the page are grayed-out, it means

Page 58 - Material ID Color

6 Too dark now, let’s try EV=14: As you can see, the EV parameter makes it very easy to adjust the exposure – higher numbers are required for bri

Page 59 - BSDF Page

60 Layer Page The operation of this page is similar to that of the Layer page in MXED. As a shortcut, the Layer Blending parameter may be set eit

Page 60 - Displacement Page

61 Emitter Page The operation of this page is similar to that of the Emitter page in MXED. The contents of the page change based on which Input t

Page 61 - Emitter Page

62 Texture Editor To open the Material Editor’s texture-editing panel, click the arrow button at the Material Editor’s top-right corner, or right-c

Page 62 - Texture Editor

63 The texture editor has four main elements: The preview toolbar shows the location of the current texture, and provides buttons to fit the text

Page 63

64 during export in order to accommodate those textures. This takes extra processing power, so it is always best to make sure that textures only spe

Page 64

65 Maxwell for Rhino :: Database Manager The Database Manager provides access to MXM files stored on your machine, as well as collections of indi

Page 65

66 The Database Manager window contains seven pages, which are accessed using the buttons contained in the bottom toolbar. These seven pages are as

Page 66 - MXM Browser

67 Layers/BSDFs/Coatings/ Emitters/Displacements/Textures These pages all work similarly. At the top of the hierarchy in each page is a ‘Catalog’ n

Page 67

68 Maxwell for Rhino :: Object Properties The Maxwell page of Rhino’s Object Properties window shows information about currently-selected objects

Page 68 - Real Scale Texture Control

69 Note that there is one very special case in which the Real Scale texture control's Z-Axis value is used for a very different purpose, and it

Page 69 - Motion Blur

7 Okay, so we are seeing some DOF here, but unfortunately, none of our subjects is in focus. Let’s use a plugin tool to adjust the camera’s focal di

Page 70

70 Maxwell for Rhino :: Maxwell Fire The new Maxwell Fire interactive rendering feature is accessed using this window. Using Maxwell Fire, it is

Page 71

71 As it is the case that geometry changes (note that this includes UV coordinates, motion-blur positions, etc.) are not currently able to be handle

Page 72

72 Maxwell for Rhino :: Real Scale Tutorial In many texturing scenarios, it is necessary to ensure that differently-sized objects receive commonly-

Page 73

73 The objective will be to map this stool with a wood grain texture which is sized and oriented correctly using the Maxwell for Rhino plug

Page 74

74 Real Scale is enabled by toggling-on the ‘Enable Real Scale’ button in the texture editor’s toolbar. Before doing so, however, hold down the

Page 75

75 While the plugin has set the size of the textures to be consistent, their orientation leaves something to be desired. To remedy this, select the

Page 76

76 It is worth mentioning here, Real Scale always uses a cubic texture-mapping. The reason for this is that only cubic and planar mapping types have

Page 77

77 The floor in this scene was also mapped in the same way; after downloading an MXM from the MXM Gallery, it was adjusted to use Real Scale and Cha

Page 78

78 As you can see, the default behavior of a Rhino box projector is to size itself according to the bounding box of the object to which it is appl

Page 79

79 So we have now achieved a 1-tile-per-meter mapping using both the Real Scale feature and the built-in box mapping provided by Rhino. What wil

Page 80 - Camera Motion Blur

8 So far, we have only adjusted the camera, changed the render environment, and assigned two materials. Let’s try using the camera’s Z-Clip planes t

Page 81 - Object Motion Blur

80 Maxwell for Rhino :: Motion Blur Tutorial The Maxwell for Rhino plugin provides tools for accessing Maxwell Render’s motion blur capabilities. T

Page 82

81 Results in this image: As the name of the command indicates, it records the current camera position for use later – when the scene

Page 83

82 As shown in the window, there are two types of blur supported by the plugin: 1. Linear Motion Only: objects which use this must only be moved i

Page 84 - HDRIs as scene Lighting

83 This results in the following image: As you can see, motion blur is not only for use in animation – it is quite easy to use it manually for st

Page 85

84 Maxwell for Rhino :: HDRI Tutorial The Maxwell for Rhino plugin offers two ways to work with HDRIs (High Dynamic Range Images): 1. as environ

Page 86 - HDRIs as Maxwell materials

85 As you can see, the map chosen for the Background channel has also been assigned to the other channels – this is the case when the Link Channel

Page 87

86 To remove the HDRI preview from the viewport, click the ‘none’ button in the Environments toolbar. HDRIs as Maxwell materials In addition to

Page 88

87 When the wizard is completed, there will be a new emitter material shown in the plugin’s Material Editor: Assigning this material to an object

Page 89 - Methodology

88 Rendering with no environment shows how this material looks: materials created this way may be mapped using all of the same methods as any oth

Page 90 - Object Model

89 Maxwell Script for .NET Plugins Scripting the Maxwell Plugin The plugin includes a library, Maxwell.Script.dll, which allows access to

Page 91 - Sample Code

9 All of the ‘Hide from X’ settings in the Object Properties group are fairly self-explanatory; just consult the regular Maxwell

Page 92 - Object Model:

90 Object Model In addition to IScriptObject, Maxwell.Script.dll defines several other interfaces. IScriptObject has as its properties one of each

Page 93

91 Sample Code Here is a simple example showing how to render an adjustable Sun-cycle study using the plugin's animation capa

Page 94

92 Interface Definitions: The following is a complete listing of the actual interface definitions (in VB.Net) for the library. Interfaces: Public

Page 95

93 Public Interface ICameraObject Property Name() As String Property Notes() As String Property ShutterSpeed() As Double Property fStop() As Double

Page 96

94 Public Interface IEnvironmentObject Property Name() As String Property Notes() As String Property EnvironmentType() As String Property SunEnable

Page 97 - Plugin Help:

95 Public Interface ISettingsObject Property Name() As String Property Notes() As String Property SamplingLevel() As Integer Property Time() As Int

Page 98 - Plugin Data:

96 Public Interface IPlugInOptionsObject Property ShowInfoTips() As Boolean Property UseCustomCursors() As Boolean Property DecimalPrecision() As I

Page 99 - Hide Objects to scene flag:

97 Maxwell for Rhino :: RhinoScript The Maxwell for Rhino 4 plugin offers many commands, available for use in the Rhino command-line, in toolbar-b

Page 100

98 Rendering: Maxwell_Render : Exports the scene to an MXS file located at the path specified in Scene Manager > Output Settings >

Page 101

99 Maxwell_SaveWithoutMaxwellData : Saves the current document, without including any Maxwell data. Animation: Maxwell_BeginAnimation : Starts

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